Over 15 years of experience in applying visual art talents to a range of multimedia industry projects. Passionate in delivering high-quality, production-efficient, and timely art and design. Effective in collaborative work environments/team dynamics. Expertise in Maya, Adobe Suite, and many other software tools. Adaptive and flexible to new technologies and processes.
Environment design (architecture, set props, and landscape elements) and character design (character and accessory prop elements); organic and inorganic assets. Clean, light, and efficient surface topology.
UV mapping, stylized and realistic texture creation (2d painted, procedural, or photo referenced), and optimized textures (size and resolution).
Facial blendshape creation (phonemes and emotion shapes), character and prop animation control set-ups, skeletal design; skinning and weighting; smoke, fire, cloud particle and fluid dynamics animation control set-ups. Produces easy-to-use/animator-friendly controls.
Hand-keyed character animation (biped and quadruped) and in-game animation cycles; prop animation (standalone, handheld, vehicles that are interactive with characters); and special effects animation (particles, fluids, paint effects). Classic animation principles-- exaggerated and realistic movement styles.
Particle emitters, 3D containers, smoke, cloud, fire, volumetric and reactivity to lighting; collision objects, fields, and constraints.
Principles of lighting for film/video, 4-point lighting and other various lighting solutions, applied to both real space or virtual space. 3D mental ray lighting-- physical sun and sky, global illumination caustics, final gather, ambient occlusion, interior and exterior lighting design for thematic effect. Lighting for optimization and low render times; for multilayered rendering and compositing for film/TV and large-scale 2d printing.
Experienced in producing concepts and visual designs; in ensuring aesthetic qualities are successfully produced in final product.
Knowledgeable in designing and illustrating camera placement, camera movement, thematic lighting, subject movement, and composition.
Experienced in translating storyboards into the digital production medium-- working with directors to ensure cohesion in story, timing, and visualization with film/video/graphical elements; in establishing camera placement and camera movement; in producing stand-in set props, lighting, and characters; and in establishing shot timing and frame counts for actor, animator, set dresser, and/or lighter/renderer file transfers.
Cinematic principles obtained from an education in motion picture technology and experience gained in the private sector in Orlando FL, are applied to shooting and compositing video; to synchronizing layout, sound, and footage. Experienced in compositing for output to DVD video and optimizing for online web streaming.
Expertise in CMS, Joomla, Wordpress, CSS, HTML, and others; in image and web video optimization.
Keeps abreast of new developments in multimedia: researching real-time 3D graphics, animation, virtual realm simulators, 3D game design/coding, film and photo production tech, and computer network engineering.
Knowledgeable in traditional drawing (figure, prop, still-life), painting, photography (film or Digital Single Lense Reflex (DSLR)), and sculpture (clay, mixed media) for foundational creative development and gallery exhibition.
Experienced in supporting the development of artists in both corporate and university settings.