Tudor House

  • Concept

    A real-time architectural project exploring the Tudor and Cotswold design cues and countryside ambiance; the plausible living space of the "Franklin/Yeoman" social class; and an array of rustic interior items to serve as "clickable" interactive components.

  • Goals/Challenges

    • Historically-themed 3D collectible
    • Weekly seller
    • Low polygon count / displacement modeling experiments
    • Fast / efficient viewer loading
    • Tudor-era authentic design cues / countryside ambiance
  • Tech Specs

    • Images: in-world / real-time screenshots; post work - minimal
    • Modeling type: polygon
    • Viewing context / intended camera angles: free-roaming 1st person perspective; extreme wide to close up shots
    • Poly count: 55k tris approx.
    • Texturing: procedural textures; a variety of 256 x 128, 512 x 512, 1024 x 512, and 2048 x 512 8-bit texture dimensions (applied as necessary per viewing context)
    • Software / tools: Maya, Linden Lab SL, Photoshop, Illustrator, Filter Forge
  • Credits

    • Asset production (environment design, 2D graphics, 3D graphics, coding, and final imagery): Phil Delacruz
    • Testers: Cez Courtois, G'win Galtier