Character Works

  • Concept

    Real-time character projects exploring Medieval history/fantasy forms and functions that place on design, user customization, variable configurations, animation, sound design, and coding-- "interactive art" within an affiliate MMO product.

  • Goals/Challenges

    • A range of historically-accurate to medieval-fantasy designs
    • Stylish and fluid animations
    • Team-based melee game design-- class support, armor points, resource elements, and others
    • Customizable avatar appearances
    • Weekly sellers
  • Tech Specs

    • Images: in-world / real-time screenshots; post work - none
    • Modeling type: polygon; in some cases, primitives for cloth effects
    • Viewing context / intended camera angles: free-roaming 1st person perspective; extreme wide to close up shots
    • Poly count: variable (contact for more info)
    • Texturing: procedural textures; 512 x 512, 1024 x 1024, 8-bit texture dimensions
    • Software / tools: Maya, Linden Lab SL, Photoshop, Illustrator, Filter Forge
  • Credits

    • Asset production (concept design, 2D graphics, 3D graphics, sound design, and coding): Phil Delacruz
    • Testers: Herzog Ein, Cez Courtois, G'win Galtier, and users' feedback
    • Music: Bjorn Lynne, Markus Schmidt

Video(s)

longbow zwei